Games That Don’t Exclude and Foxes That Don’t Talk, with Erin Robinson

ETAO Podcast, Episode 18.


Erin Robinson of Ivy Games stops by to discuss Gravity Ghost, her work teaching game design at Columbia College Chicago, talking animals, not-talking animals, and the previously untapped power fantasy of terraforming planets with one’s long, beautiful hair.

I was really taken with Gravity Ghost from the first time I played it and, as I mention in the interview, the ending made me feel the need to snuggle my beloved game-designing dog for quite a while. It’s affecting, this game.

And not to put too fine a point on it, but my hair really is quite stunning.

2015-01-28_00023

———
• David Sedaris made that comment about talking-animals-as-shorthand in this Daily Show interview on his book Squirrel Seeks Chipmunk.

• And that BoJack Horseman quote came from this AMA.

• And here’s that interview that Erin did with the Phoenix Examiner.

• Yep, Frozen Synapse is still two-for-one, presumably forever. So that’s neat.

• I’ll go ahead and link that incredible Leigh Alexander talk again.

• For those unfamiliar with Cory Archangel’s Super Mario Clouds. (Seeing a screening of that in a class at UChicago was a surreal experience, to say the least).

• Ian Bogost’s How To Do Things With Videogames contains useful definitions of artgames and prodecuralism, a reframing of the David Carr/Clay Shirky dichotomy, and some helpful, hopeful words on the issue of “gamer identity.”

• Here’s Don Cheadle telling you not to be an actor and Charles Bukowski instructing “young men” not to be poets.
———

“All The People Say” by Carpe Demon.
“Terraforming” / “Flower Girl” from the Gravity Ghost Soundtrack by Ben Prunty.

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Left click to play. Right-click to download.

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