Lizardry, Technology, and What to Call Roguelikes, with Geoff Blair and Matt Hackett

ETAO Podcast, Episode 13.

 
At first glance, A Wizard’s Lizard doesn’t seem like a roguelike-alike, but more specifically like a Binding of Isaac-alike, what with its distinctive combination of Zelda and Smash TV. But on closer inspection, A Wizard’s Lizard is a fairly different beast, owing more to A Link to the Past than to the original Legend of Zelda, and not exactly riding Isacc’s nightmarish coattails—more drawing from a common pool of Spelunky-afflicted design DNA.

Geoff Blair and Matt Hackett, the team behind A Wizard’s Lizard and the Lostcast, stop by to discuss their creation, the lizardry (sorry) behind its systems, the cult of Spelunky, and all manner of things that the three of us all really roguelike. (I’m so, so sorry).

2014-07-02_00007

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• Tiny Speck did indeed put all of Glitch’s assets not just into Creative Commons, but into the public domain.

• That Clay Shirky quote is from Here Comes Everybody.

Lars Doucet coined the term “Procedural Death Labyrinth.”

• For more about how games teach through their level design, take a gander at Anna Anthropy’s “Level Design Lesson” series, and also Extra Credits’ new “Design Club” series.

• Great Caesar’s ghost! There is a new Sequelitis about Zelda! (And it was in fact just two days old when we recorded this podcast).

• If you’re keeping score, Egoraptor hates Skyward Sword considerably more than I do, but still probably less than Alex Preston does.

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“All The People Say” by Carpe Demon.
“A Wizard’s Lizard” and “Buy Me Something!” from the A Wizard’s Lizard Original Soundtrack by Joshua Morse.

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